]> git.mxchange.org Git - flightgear.git/commit
Fix a problem with the culling of out-of-range random objects. When
authordavid <david>
Thu, 25 Jul 2002 17:29:08 +0000 (17:29 +0000)
committerdavid <david>
Thu, 25 Jul 2002 17:29:08 +0000 (17:29 +0000)
commit1c35d89eb4c0122b1aa846d021311ad5a2426ff5
treeb33b178237f0e8dfaea04d74f0eff0e815c180ab
parent6ac85b86258f30c27622b1671100461cc0599b20
Fix a problem with the culling of out-of-range random objects.  When
the triangles containing the objects were out of the view Frustum,
they were never traversed by ssg (and thus, never culled).  Now, every
200 frames, do a pass through the whole scene graph with cull-testing
disabled and without drawing anything; that will allow random-objects
to be collected incrementally.
src/Main/main.cxx