]> git.mxchange.org Git - flightgear.git/commit
Transform scenery coordinates earlier in pipeline when scenery is being
authorcurt <curt>
Fri, 14 Nov 1997 00:26:49 +0000 (00:26 +0000)
committercurt <curt>
Fri, 14 Nov 1997 00:26:49 +0000 (00:26 +0000)
commit273bd9bc6e3ff700b7c6c073b12f7aac421adc28
tree1162181f956c3f4c6dbe4581eb9cde46cb4695c5
parent62872fb30295838e62c0631c524e31017e0aaed1
Transform scenery coordinates earlier in pipeline when scenery is being
created, not when it is being loaded.  Precalculate normals for each node
as average of the normals of each containing polygon so Garoude shading is
now supportable.
Scenery/obj.c
Time/fg_time.c