]> git.mxchange.org Git - flightgear.git/commit
Created an FGTileMgr class to encapsulate the high level tile management
authorcurt <curt>
Sun, 13 Jun 1999 05:58:02 +0000 (05:58 +0000)
committercurt <curt>
Sun, 13 Jun 1999 05:58:02 +0000 (05:58 +0000)
commit2c6db0ec3533b95c4f415845801dde11ba6fcc35
treec2a95a78acf0326da6b3a8be70b72c2c8a12d88a
parent392e8c09c89995d7372b0cb68f7aa229176a95b7
Created an FGTileMgr class to encapsulate the high level tile management
  tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
Simulator/Main/GLUTkey.cxx
Simulator/Main/GLUTmain.cxx
Simulator/Main/fg_init.cxx
Simulator/Scenery/tilecache.cxx
Simulator/Scenery/tilecache.hxx
Simulator/Scenery/tileentry.cxx
Simulator/Scenery/tileentry.hxx
Simulator/Scenery/tilemgr.cxx
Simulator/Scenery/tilemgr.hxx