]> git.mxchange.org Git - simgear.git/commit
Actually use the calculated position in the layer list. This prevents the use of...
authorehofman <ehofman>
Fri, 22 Aug 2003 16:58:01 +0000 (16:58 +0000)
committerehofman <ehofman>
Fri, 22 Aug 2003 16:58:01 +0000 (16:58 +0000)
commit344610e24b1aea35dd80c680bf56b31202451dd8
treeaa81daee72f04560954a032935394ee3a378853f
parent092901b9eac33c01562f0b33771f11d8f9d0719e
Actually use the calculated position in the layer list. This prevents the use of glDepthMask(). Clean up the code some.
simgear/scene/sky/sky.cxx
simgear/scene/sky/sky.hxx