]> git.mxchange.org Git - simgear.git/commit
Handle dds object masks properly:
authorStuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
Sun, 26 Feb 2012 22:38:38 +0000 (22:38 +0000)
committerStuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
Sun, 26 Feb 2012 22:38:38 +0000 (22:38 +0000)
commit39d45e9e0a8585abd25e8ddeaa77241fb4eee388
tree789d144e7a0ca08eb03ca3a6f3c8cabfc49184e9
parent4fae9039c19fc0f3fc6bcfbfd3adb0c4c30c7666
Handle dds object masks properly:
1) Only flip the object-mask if the texture xor the object mask is dds
2) Handle NTFS file systems where the extension may be .DDS rather than .dds.
simgear/scene/material/mat.cxx