]> git.mxchange.org Git - simgear.git/commit
Some scene graph optimizations
authortimoore <timoore>
Sun, 18 Nov 2007 23:30:34 +0000 (23:30 +0000)
committertimoore <timoore>
Sun, 18 Nov 2007 23:30:34 +0000 (23:30 +0000)
commit49473845cf23e40c76f56ae4e041af342d57f13d
tree05988218302b98547f7f0ef44aa74202456eea3e
parentd4d4ed22a0890d59328decf7ef7aa08bf18124cd
Some scene graph optimizations

When loading terrain, use DrawElementsUShort where possible.

Don't chunk unconnected triangles in the terrain into seperate
Geometry sets; make the sets as big as possible.
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/obj.cxx