]> git.mxchange.org Git - flightgear.git/commit
Oops, fixing the ghosts of bugs past. :-) Good thing I remembered how I
authorcurt <curt>
Sun, 17 Mar 2002 00:36:39 +0000 (00:36 +0000)
committercurt <curt>
Sun, 17 Mar 2002 00:36:39 +0000 (00:36 +0000)
commit56d6ecbf83095aa1e172a9e403740738f60f4b2b
tree691c8350c0d11d3a7efa4142b249f1e9bd060265
parent2c4eb0c56bcdef5fcf9a40788c80820cd466e054
Oops, fixing the ghosts of bugs past. :-)  Good thing I remembered how I
fixed this when I made the mistake the first time.
The view code wasn't properly handling the transition across tile
boundaries so we'd get a 'flash' of the scene wrongly transformed for
one frame at every tile boundary crossing.  This is what
scenery.get_next_center() is for.
src/Main/viewer.cxx