]> git.mxchange.org Git - simgear.git/commit
Random object support from Stuart Buchanan
authortimoore <timoore>
Sun, 6 Jan 2008 15:04:43 +0000 (15:04 +0000)
committertimoore <timoore>
Sun, 6 Jan 2008 15:04:43 +0000 (15:04 +0000)
commit605125c0e7589ab027561227dcc2bb8e0a51f1ab
tree62ae4b1577d8015f9de627a3c9d25db5c4fe7cae
parent65d0ee126a74140b867fa4446e9c754bde267f57
Random object support from Stuart Buchanan

In addition to Stuart's changes, there's an independent quad tree
builder class for constructing loose quad trees from scene graph nodes.

Stuart also implemented changes to the random number generator suggested by
Andy Ross.
12 files changed:
simgear/math/sg_random.c
simgear/math/sg_random.h
simgear/scene/material/matmodel.cxx
simgear/scene/material/matmodel.hxx
simgear/scene/tgdb/SGModelBin.hxx [new file with mode: 0755]
simgear/scene/tgdb/SGTexturedTriangleBin.hxx
simgear/scene/tgdb/obj.cxx
simgear/scene/tgdb/userdata.cxx
simgear/scene/tgdb/userdata.hxx
simgear/scene/util/Makefile.am
simgear/scene/util/QuadTreeBuilder.cxx [new file with mode: 0644]
simgear/scene/util/QuadTreeBuilder.hxx [new file with mode: 0644]