Since the consensus seems to be that the precipitation clipping issue is with the panel code, attached is my proposed update for the precipitation system in SG and FG
* without corresponding control structures in FGData it falls back to default, except I have fixed an inconsistency in freezing behavior - previously rain changed suddenly to snow when the temperature dropped below zero, but the reverse transition was dragged out and gave odd visible motion with the wind as snow gradually changed back to rain with the particle speed not well defined. Now both transitions are sudden. And I see no more particles flow against the wind
added to Environment/environment.xml, the new system allows to switch more detailed management on. This provides
* explicit setting of rain droplet size and snow flake size by the weather system
* automatic sqrt(r) scaling of the vertical speed of raindrops
* automatic transition to snow when freezing for small droplets but hail for large droplet sizes (looks like snow, but has different particle dynamics)
* an illumination scaling factor to dim the precipitating based on the light we have in the scene (I still need to devise a property rule to set this automatically)
The clip distance is also exposed now and considered at startup of the system - might be useful for e.g. airships when the gas bag provides rain cover (?) or to be simply off for open airplanes