]> git.mxchange.org Git - simgear.git/commit
prune empty quadtree leaves created for random vegatation
authorTim Moore <timoore33@gmail.com>
Thu, 19 Jul 2012 22:30:53 +0000 (00:30 +0200)
committerTim Moore <timoore33@gmail.com>
Thu, 19 Jul 2012 22:30:53 +0000 (00:30 +0200)
commit87676fad4d06d04160b55a1cd2db0f875aa7e2b5
treed3462f93a2ac1e438a7aad5567ba31582e20c0c8
parent75087095b132ec7a42e14000c7c8b3b09147d720
prune empty quadtree leaves created for random vegatation

A lot of empty primitive sets were being left in the per-tile random vegatation quadtree.
simgear/scene/tgdb/TreeBin.cxx