]> git.mxchange.org Git - simgear.git/commit
Sort cloud sprites using std::sort, based on projected Z.
authorTim Moore <timoore@redhat.com>
Thu, 15 Jan 2009 23:37:40 +0000 (00:37 +0100)
committerTim Moore <timoore@redhat.com>
Thu, 15 Jan 2009 23:37:40 +0000 (00:37 +0100)
commit8b57ed46b146d87981588dd63c59de6aca90a849
treeb5d7512fa9f6c4746f119e0d622447323710a768
parent25c08e56c26abc01206d1b0df6ee8fb1cb4ed95a
Sort cloud sprites using std::sort, based on projected Z.

A "cleanup" of cloud sorting.
simgear/scene/sky/CloudShaderGeometry.cxx
simgear/scene/sky/CloudShaderGeometry.hxx
simgear/scene/sky/cloudfield.cxx