While investigating, I found that SGPropertyNode::getPath returns a
(char *) pointer to the character data of a string on its stack,
i.e. to undefined memory after it returns. I remember someone was
changing strings to char* for efficiency. Perhaps this bug was
introduced then. I'll include a patch for it with my eventual patch
for the above, unless someone beats me to it. I don't think it
affects any existing callers: they all want a string anyway.