]> git.mxchange.org Git - flightgear.git/commit
Having the runway lights "pop" in at a specific range is not 100% realistic.
authorcurt <curt>
Tue, 26 Nov 2002 02:29:03 +0000 (02:29 +0000)
committercurt <curt>
Tue, 26 Nov 2002 02:29:03 +0000 (02:29 +0000)
commit98dca167941d4fb16f77ba6ded3c9c2a40efacbe
tree8542c47a904b290bf4feb14166366f1afa401487
parent019b31ea26ef6ff0da3eff5ee00fa87e05c9d5a2
Having the runway lights "pop" in at a specific range is not 100% realistic.
I have updated the lighting code to use fog to try to fade the runway lights
in smoothly, but still keep them from being visible until you are about 7-10
miles out, and then only have them be very faint at first.  I think what I
have is a bit nicer than before since it completely avoids the "popping" effect,
but I've very open to tweaking the actual ranges based on people's real
world experiences.
src/Main/main.cxx
src/Objects/pt_lights.cxx