]> git.mxchange.org Git - flightgear.git/commit
Minor transformation adjustments to try to keep scenery tiles closer to
authorcurt <curt>
Mon, 27 Apr 1998 03:30:13 +0000 (03:30 +0000)
committercurt <curt>
Mon, 27 Apr 1998 03:30:13 +0000 (03:30 +0000)
commited0acbad5ba11185f2a5f26d502bb088889cf21e
tree8a210a9cb1fb0967c935fc53eda729366abb81a9
parent4a487175c90b256f9bf73b421d8da64441f1ceab
Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
Scenery/obj.c
Scenery/tilemgr.cxx