]> git.mxchange.org Git - simgear.git/commit
- Fix a couple oops's in cloud.cxx
authorcurt <curt>
Tue, 11 Jan 2005 16:02:39 +0000 (16:02 +0000)
committercurt <curt>
Tue, 11 Jan 2005 16:02:39 +0000 (16:02 +0000)
commitefce88ff12164e34cefdc9761e692bcf5beec2cf
tree07ff021bea7d86b549b56d0fccc8e5eba8f28e19
parent01608b7e18c83cafdd362a5d49580be670a46ee0
- Fix a couple oops's in cloud.cxx
- In sky.cxx blend low density cloud layers (few/scattered) into nothing (but
  don't touch visibility distance) as we approach them so we can fly through
  clean.
- For high density cloud layers (broken/overcast) we do not fade the layers
  out, but we fade visibility to nearly nothing as we approach the layer.
simgear/scene/sky/cloud.cxx
simgear/scene/sky/sky.cxx