// Compute the sounds orientation and position
// wrt the earth centered frame - that is global coorinates
// Compute the sounds orientation and position
// wrt the earth centered frame - that is global coorinates
// This is rotates the x-forward, y-right, z-down coordinate system where
// simulation runs into the OpenGL camera system with x-right, y-up, z-back.
// This is rotates the x-forward, y-right, z-down coordinate system where
// simulation runs into the OpenGL camera system with x-right, y-up, z-back.