- printf("Available Maps\n");
- printf("\tdata/arcticWastes\n");
- printf("\tdata/assimilator\n");
- printf("\tdata/caves1\n");
- printf("\tdata/caves2\n");
- printf("\tdata/caves3\n");
- printf("\tdata/caves4\n");
- printf("\tdata/comm\n");
- printf("\tdata/finalBattle\n");
- printf("\tdata/floodedTunnel1\n");
- printf("\tdata/floodedTunnel2\n");
- printf("\tdata/floodedTunnel3\n");
- printf("\tdata/floodedTunnel4\n");
- printf("\tdata/grasslands1\n");
- printf("\tdata/grasslands2\n");
- printf("\tdata/grasslands3\n");
- printf("\tdata/hq\n");
- printf("\tdata/icecave1\n");
- printf("\tdata/icecave2\n");
- printf("\tdata/spaceStation\n");
- printf("\tdata/supply\n");
- printf("\tdata/tomb1\n");
- printf("\tdata/tomb2\n");
- printf("\tdata/tomb3\n");
- printf("\tdata/tomb4\n\n");
+ printf(_(
+ "Available Maps\n"
+ "\tdata/arcticWastes\n"
+ "\tdata/assimilator\n"
+ "\tdata/caves1\n"
+ "\tdata/caves2\n"
+ "\tdata/caves3\n"
+ "\tdata/caves4\n"
+ "\tdata/comm\n"
+ "\tdata/finalBattle\n"
+ "\tdata/floodedTunnel1\n"
+ "\tdata/floodedTunnel2\n"
+ "\tdata/floodedTunnel3\n"
+ "\tdata/floodedTunnel4\n"
+ "\tdata/grasslands1\n"
+ "\tdata/grasslands2\n"
+ "\tdata/grasslands3\n"
+ "\tdata/hq\n"
+ "\tdata/icecave1\n"
+ "\tdata/icecave2\n"
+ "\tdata/spaceStation\n"
+ "\tdata/supply\n"
+ "\tdata/tomb1\n"
+ "\tdata/tomb2\n"
+ "\tdata/tomb3\n"
+ "\tdata/tomb4\n"
+ "\n"));