SGPropertyNode* fgGetNode (const char * path, bool create) { return 0; }
SGPropertyNode* fgGetNode (const char * path, int i, bool create) { return 0; }
float fgGetFloat (const char * name, float defaultValue) { return 0; }
SGPropertyNode* fgGetNode (const char * path, bool create) { return 0; }
SGPropertyNode* fgGetNode (const char * path, int i, bool create) { return 0; }
float fgGetFloat (const char * name, float defaultValue) { return 0; }