Clearing the cache was disabled to avoid scenery reloading on sim resets,
which is now avoided elsewhere (in FG).
Cache cleaning is now needed to support new option for complete scenery
reloading.
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = "
<< tile_cache.size() );
-#if 0 // don't clear the cache
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
}
SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" );
}