-/* $Log$
-/* Revision 1.2 1998/10/18 01:17:29 curt
-/* Point3D tweaks.
-/*
- * Revision 1.1 1998/07/08 14:54:53 curt
- * renamed *.[ch] to *.[ch]xx
- *
- * Revision 1.17 1998/07/04 00:56:40 curt
- * typedef'd struct fgBUCKET.
- *
- * Revision 1.16 1998/05/23 15:20:41 curt
- * Output more digits after the decimal place.
- *
- * Revision 1.15 1998/05/02 01:54:39 curt
- * Converting to polar3d.h routines.
- *
- * Revision 1.14 1998/04/18 04:01:32 curt
- * Now use libMath rather than having local copies of math routines.
- *
- * Revision 1.13 1998/04/14 02:26:11 curt
- * Code reorganizations. Added a Lib/ directory for more general libraries.
- *
- * Revision 1.12 1998/04/08 23:22:18 curt
- * Adopted Gnu automake/autoconf system.
- *
- * Revision 1.11 1998/03/03 16:01:00 curt
- * More c++ compile tweaks.
- *
- * Revision 1.10 1998/01/31 00:41:27 curt
- * Made a few changes converting floats to doubles.
- *
- * Revision 1.9 1998/01/27 18:37:04 curt
- * Lots of updates to get back in sync with changes made over in .../Src/
- *
- * Revision 1.8 1998/01/17 01:25:39 curt
- * Added support for shared normals.
- *
- * Revision 1.7 1998/01/12 02:42:00 curt
- * Average up to five triangles per vertex instead of three.
- *
- * Revision 1.6 1998/01/09 23:03:15 curt
- * Restructured to split 1deg x 1deg dem's into 64 subsections.
- *
- * Revision 1.5 1997/12/08 19:17:50 curt
- * Fixed a type in the normal generation code.
- *
- * Revision 1.4 1997/12/02 13:13:32 curt
- * Fixed problem with averaged vertex normals.
- *
- * Revision 1.3 1997/11/15 18:05:05 curt
- * minor tweaks ...
- *
- * Revision 1.2 1997/11/14 00:29:13 curt
- * Transform scenery coordinates at this point in pipeline when scenery is
- * being translated to .obj format, not when it is being loaded into the end
- * renderer. Precalculate normals for each node as average of the normals
- * of each containing polygon so Garoude shading is now supportable.
- *
- * Revision 1.1 1997/10/29 23:05:15 curt
- * Initial revision.
- *
- */
+// $Log$
+// Revision 1.3 1998/10/19 19:33:31 curt
+// C++-ification.
+//
+// Revision 1.2 1998/10/18 01:17:29 curt
+// Point3D tweaks.
+//
+// Revision 1.1 1998/07/08 14:54:53 curt
+// renamed *.[ch] to *.[ch]xx
+//
+// Revision 1.17 1998/07/04 00:56:40 curt
+// typedef'd struct fgBUCKET.
+//
+// Revision 1.16 1998/05/23 15:20:41 curt
+// Output more digits after the decimal place.
+//
+// Revision 1.15 1998/05/02 01:54:39 curt
+// Converting to polar3d.h routines.
+//
+// Revision 1.14 1998/04/18 04:01:32 curt
+// Now use libMath rather than having local copies of math routines.
+//
+// Revision 1.13 1998/04/14 02:26:11 curt
+// Code reorganizations. Added a Lib/ directory for more general libraries.
+//
+// Revision 1.12 1998/04/08 23:22:18 curt
+// Adopted Gnu automake/autoconf system.
+//
+// Revision 1.11 1998/03/03 16:01:00 curt
+// More c++ compile tweaks.
+//
+// Revision 1.10 1998/01/31 00:41:27 curt
+// Made a few changes converting floats to doubles.
+//
+// Revision 1.9 1998/01/27 18:37:04 curt
+// Lots of updates to get back in sync with changes made over in .../Src/
+//
+// Revision 1.8 1998/01/17 01:25:39 curt
+// Added support for shared normals.
+//
+// Revision 1.7 1998/01/12 02:42:00 curt
+// Average up to five triangles per vertex instead of three.
+//
+// Revision 1.6 1998/01/09 23:03:15 curt
+// Restructured to split 1deg x 1deg dem's into 64 subsections.
+//
+// Revision 1.5 1997/12/08 19:17:50 curt
+// Fixed a type in the normal generation code.
+//
+// Revision 1.4 1997/12/02 13:13:32 curt
+// Fixed problem with averaged vertex normals.
+//
+// Revision 1.3 1997/11/15 18:05:05 curt
+// minor tweaks ...
+//
+// Revision 1.2 1997/11/14 00:29:13 curt
+// Transform scenery coordinates at this point in pipeline when scenery is
+// being translated to .obj format, not when it is being loaded into the end
+// renderer. Precalculate normals for each node as average of the normals
+// of each containing polygon so Garoude shading is now supportable.
+//
+// Revision 1.1 1997/10/29 23:05:15 curt
+// Initial revision.
+//
+