- // Generate the unique scenery tile index for this bucket
- //
- // The index is constructed as follows:
- //
- // 9 bits - to represent 360 degrees of longitude (-180 to 179)
- // 8 bits - to represent 180 degrees of latitude (-90 to 89)
- //
- // Each 1 degree by 1 degree tile is further broken down into an 8x8
- // grid. So we also need:
- //
- // 3 bits - to represent x (0 to 7)
- // 3 bits - to represent y (0 to 7)
-
+ /**
+ * Generate the unique scenery tile index for this bucket
+ *
+ * The index is constructed as follows:
+ *
+ * 9 bits - to represent 360 degrees of longitude (-180 to 179)
+ * 8 bits - to represent 180 degrees of latitude (-90 to 89)
+ *
+ * Each 1 degree by 1 degree tile is further broken down into an 8x8
+ * grid. So we also need:
+ *
+ * 3 bits - to represent x (0 to 7)
+ * 3 bits - to represent y (0 to 7)
+ */