-/* glBegin(GL_LINES); */
-/* glColor3f(0.0, 0.0, 0.0); */
-/* for ( i = 0; i < ncount; i++ ) { */
-/* glVertex3d(nodes[i][0] - ref.x, */
-/* nodes[i][1] - ref.y, */
-/* nodes[i][2] - ref.z); */
-/* glVertex3d(nodes[i][0] - ref.x + 1000*normals[i][0], */
-/* nodes[i][1] - ref.y + 1000*normals[i][1], */
-/* nodes[i][2] - ref.z + 1000*normals[i][2]); */
-/* } */
-/* glEnd(); */
+ /*
+ glBegin(GL_LINES);
+ glColor3f(0.0, 0.0, 0.0);
+ for ( i = 0; i < ncount; i++ ) {
+ glVertex3d(nodes[i][0] - ref.x,
+ nodes[i][1] - ref.y,
+ nodes[i][2] - ref.z);
+ glVertex3d(nodes[i][0] - ref.x + 500*normals[i][0],
+ nodes[i][1] - ref.y + 500*normals[i][1],
+ nodes[i][2] - ref.z + 500*normals[i][2]);
+ }
+ glEnd();
+ */