-
-// real add a marker beacon
-static void real_add( nav_map_type &navmap, const int master_index,
- FGNavRecord *n )
-{
- navmap[master_index].push_back( n );
-}
-
-
-// front end for add a marker beacon
-static void tile_add( nav_map_type &navmap, FGNavRecord *n )
-{
- double diff = 0;
-
- double lon = n->get_lon();
- double lat = n->get_lat();
-
- int lonidx = (int)lon;
- diff = lon - (double)lonidx;
- if ( (lon < 0.0) && (fabs(diff) > SG_EPSILON) ) {
- lonidx -= 1;
- }
- double lonfrac = lon - (double)lonidx;
- lonidx += 180;
-
- int latidx = (int)lat;
- diff = lat - (double)latidx;
- if ( (lat < 0.0) && (fabs(diff) > SG_EPSILON) ) {
- latidx -= 1;
- }
- double latfrac = lat - (double)latidx;
- latidx += 90;
-
- int master_index = lonidx * 1000 + latidx;
- // cout << "lonidx = " << lonidx << " latidx = " << latidx << " ";
- // cout << "Master index = " << master_index << endl;
-
- // add to the actual bucket
- real_add( navmap, master_index, n );
-
- // if we are close to the edge, add to adjacent buckets so we only
- // have to search one bucket at run time
-
- // there are 8 cases since there are 8 adjacent tiles
-
- if ( lonfrac < 0.2 ) {
- real_add( navmap, master_index - 1000, n );
- if ( latfrac < 0.2 ) {
- real_add( navmap, master_index - 1000 - 1, n );
- } else if ( latfrac > 0.8 ) {
- real_add( navmap, master_index - 1000 + 1, n );
- }
- } else if ( lonfrac > 0.8 ) {
- real_add( navmap, master_index + 1000, n );
- if ( latfrac < 0.2 ) {
- real_add( navmap, master_index + 1000 - 1, n );
- } else if ( latfrac > 0.8 ) {
- real_add( navmap, master_index + 1000 + 1, n );
- }
- } else if ( latfrac < 0.2 ) {
- real_add( navmap, master_index - 1, n );
- } else if ( latfrac > 0.8 ) {
- real_add( navmap, master_index + 1, n );
- }
-}
-
-