cloud_path.set(texture_path.str());
cloud_path.append("overcast.rgb");
state_sel->setStep( 0, sgCloudMakeState(cloud_path.str()) );
cloud_path.set(texture_path.str());
cloud_path.append("overcast.rgb");
state_sel->setStep( 0, sgCloudMakeState(cloud_path.str()) );
cloud_path.set(texture_path.str());
cloud_path.append("broken.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("broken.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("scattered.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("scattered.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("few.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("few.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("cirrus.rgba");
state = sgCloudMakeState(cloud_path.str());
cloud_path.set(texture_path.str());
cloud_path.append("cirrus.rgba");
state = sgCloudMakeState(cloud_path.str());