+ graphics.window = SDL_CreateWindow("Blobwars: Metal Blob Solid", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, graphics.screen->w, graphics.screen->h, 0);
+ SDL_SetWindowFullscreen(graphics.window, engine.fullScreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
+ graphics.renderer = SDL_CreateRenderer(graphics.window, -1, 0);
+ SDL_RenderSetLogicalSize(graphics.renderer, graphics.screen->w, graphics.screen->h);
+ graphics.texture = SDL_CreateTexture(graphics.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, graphics.screen->w, graphics.screen->h);
+
+ if (graphics.window == NULL)