# INTERFACE_FILES = GLUTmain.c GLUTkey.c
# GRAPHICS_LIBS = -lGLU -lGL -lXmu -lX11
# FG_CFLAGS = $(GLOBAL_CFLAGS) $(FG_DEBUG_FLAGS)
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
# GRAPHICS_LIBS = -lGLU -lGL -lXmu -lX11
# FG_CFLAGS = $(GLOBAL_CFLAGS) $(FG_DEBUG_FLAGS)
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# INTERFACE_FLAGS = -DGLUT
# INTERFACE_LIBS = -lglut
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
# INTERFACE_FLAGS = -DGLUT
# INTERFACE_LIBS = -lglut
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
# GRAPHICS_LIBS = -lglu32 -lopengl32 -luser32 -lgdi32
# FG_CFLAGS = $(GLOBAL_CFLAGS) $(FG_DEBUG_FLAGS) -DWIN32 -DUSE_RAND
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
# GRAPHICS_LIBS = -lglu32 -lopengl32 -luser32 -lgdi32
# FG_CFLAGS = $(GLOBAL_CFLAGS) $(FG_DEBUG_FLAGS) -DWIN32 -DUSE_RAND
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# $Log$
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# $Log$
# Revision 1.25 1997/12/15 23:54:26 curt
# Add xgl wrappers for debugging.
# Generate terrain normals on the fly.
# Revision 1.25 1997/12/15 23:54:26 curt
# Add xgl wrappers for debugging.
# Generate terrain normals on the fly.