if (forestNode.valid()) objectLOD->addChild(forestNode.get(), 0, 20000);
if (buildingNode.valid()) objectLOD->addChild(buildingNode.get(), 0, 20000);
- unsigned nodeMask = SG_NODEMASK_CASTSHADOW_BIT | SG_NODEMASK_RECIEVESHADOW_BIT | SG_NODEMASK_TERRAIN_BIT;
+ unsigned nodeMask = SG_NODEMASK_CASTSHADOW_BIT | SG_NODEMASK_RECEIVESHADOW_BIT | SG_NODEMASK_TERRAIN_BIT;
objectLOD->setNodeMask(nodeMask);
transform->addChild(objectLOD);
}
/// If set, cast shadows
#define SG_NODEMASK_CASTSHADOW_BIT simgear::CASTSHADOW_BIT
/// If set, cast recieves shadows
-#define SG_NODEMASK_RECIEVESHADOW_BIT simgear::RECEIVESHADOW_BIT
+#define SG_NODEMASK_RECEIVESHADOW_BIT simgear::RECEIVESHADOW_BIT
#define SG_NODEMASK_GUI_BIT simgear::GUI_BIT
#define SG_NODEMASK_2DPANEL_BIT simgear::PANEL2D_BIT
/// If set, the node is pickable