void mesh_make_test_object(double lon, double lat) {
struct fgCartesianPoint origin;
double elev;
- double b = 0.01;
- double h = 0.05;
+ double b = 0.10;
+ double h = 0.50;
static GLfloat color[4] = { 1.0, 0.25, 0.25, 1.0 };
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
}
*/
- for ( i = 0; i < 400; i++ ) {
+ for ( i = 0; i < 200; i++ ) {
randx = fg_random() * 3600.0;
randy = fg_random() * 3600.0;
/* $Log$
-/* Revision 1.38 1997/07/21 14:45:02 curt
-/* Minor tweaks.
+/* Revision 1.39 1997/07/21 21:20:48 curt
+/* Twiddled with random object placement.
/*
+ * Revision 1.38 1997/07/21 14:45:02 curt
+ * Minor tweaks.
+ *
* Revision 1.37 1997/07/19 22:34:03 curt
* Moved PI definitions to ../constants.h
* Moved random() stuff to ../Utils/ and renamed fg_random()