include make.inc
-SUBDIRS = Dem2node FixNode FixObj Stripe_u Tri2obj Triangle
+SUBDIRS = AssemTris Dem2node FixNode FixObj SplitTris Stripe_u Tri2obj Triangle
all:
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.5 1998/01/14 15:55:34 curt
+# Finished splittris, started assemtris.
+#
# Revision 1.4 1997/12/10 01:18:25 curt
# Initial revision.
#
1/10/98 - Split areas into smaller tiles
+1/14/98 - Don't create shared corners or edges if one already exists.
+
--------------------------------------------------------------------------
| Todo
--------------------------------------------------------------------------
+1/14/98 - Reassemble triangles using only body, shared corners, and
+ shared edges.
+
1/12/98 - Try reversing cw-wound strips rather than calling glFrontFace()
in the display list.
1/12/98 - Generate a face adjacency matrix
-
-1/12/98 - Don't create shared corners or edges if one already exists.
$| = 1; # flush buffers after every write
-$do_demfit = 0;
+$do_demfit = 0;
$do_triangle_1 = 0;
-$do_fixnode = 0;
-$do_splittris = 1;
+$do_fixnode = 0;
+$do_splittris = 0;
+$do_assemtris = 1;
-$do_tri2obj = 0;
-$do_strips = 0;
-$do_fixobj = 0;
+$do_tri2obj = 0;
+$do_strips = 0;
+$do_fixobj = 0;
# return the file name root (ending at last ".")
}
}
close(OUT);
+} else {
+ $subdir = "../Scenery/w120n030/w111n033";
+ printf("WARNING: Hardcoding subdir = $subdir
}
# 3. triangle -q file (Takes file.node and produces file.1.node and
# file.1.ele)
-$subdir = "../Scenery/w120n030/w111n033";
print "Subdirectory for this dem file is $subdir\n";
if ( $do_triangle_1 ) {
#---------------------------------------------------------------------------
# $Log$
+# Revision 1.4 1998/01/14 15:55:34 curt
+# Finished splittris, started assemtris.
+#
# Revision 1.3 1998/01/14 02:15:52 curt
# Updated front end script to keep plugging away on tile fitting.
#