MAT3cross_product(normal, v1, v2);
MAT3_NORMALIZE_VEC(normal,temp);
- /* printf("Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); */
+/* printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); */
}
printf(" calculating and writing normals\n");
/* calculate and generate normals */
for ( i = 1; i <= nodecount; i++ ) {
+/* printf("Finding normal\n"); */
+
find_tris(i, &t1, &t2, &t3);
n1[0] = n1[1] = n1[2] = 0.0;
n2[0] = n2[1] = n2[2] = 0.0;
- n3[0] = n3[1] = n3[3] = 0.0;
+ n3[0] = n3[1] = n3[2] = 0.0;
count = 1;
calc_normal(nodes[tris[t1][0]], nodes[tris[t1][1]], nodes[tris[t1][2]],
count = 3;
}
+/* printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]); */
+
norm[0] = ( n1[0] + n2[0] + n3[0] ) / (double)count;
norm[1] = ( n1[1] + n2[1] + n3[1] ) / (double)count;
norm[2] = ( n1[2] + n2[2] + n3[2] ) / (double)count;
-
+
+/* printf(" count = %d\n", count); */
+/* printf(" Ave. normal = %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);*/
MAT3_NORMALIZE_VEC(norm, temp);
+/* printf(" Normalized ave. normal = %.4f %.4f %.4f\n", */
+/* norm[0], norm[1], norm[2]); */
fprintf(obj, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
}
/* $Log$
-/* Revision 1.4 1997/12/02 13:13:32 curt
-/* Fixed problem with averaged vertex normals.
+/* Revision 1.5 1997/12/08 19:17:50 curt
+/* Fixed a type in the normal generation code.
/*
+ * Revision 1.4 1997/12/02 13:13:32 curt
+ * Fixed problem with averaged vertex normals.
+ *
* Revision 1.3 1997/11/15 18:05:05 curt
* minor tweaks ...
*