renderer.cxx: Put light information into the update visitor
mUpdateVisitor->setViewData(current__view->getViewPosition(),
current__view->getViewOrientation());
mUpdateVisitor->setSceneryCenter(globals->get_scenery()->get_center());
+ SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
+ mUpdateVisitor->setLight(direction, l->scene_ambient(),
+ l->scene_diffuse(), l->scene_specular());
mUpdateVisitor->setVisibility(actual_visibility);
sceneView->update();
sceneView->cull();