#include "tileentry.hxx"
#include "tilemgr.hxx"
+extern ssgBranch *terrain;
+extern ssgBranch *ground;
+
/**
*
*/
tile_queue.push( tile );
#else
tile->load( tile_path, true );
+ tile->add_ssg_nodes( terrain, ground );
#endif // ENABLE_THREADS
}
-bin_PROGRAMS = est-epsilon gl-info test-gethostname test-mktime test-up
+bin_PROGRAMS = est-epsilon gl-info test-gethostname test-mktime test-text \
+ test-up
est_epsilon_SOURCES = est-epsilon.c
est_epsilon_LDADD = $(base_LIBS)
test_mktime_SOURCES = test-mktime.cxx
test_mktime_LDADD = $(base_LIBS)
+test_text_SOURCES = test-text.cxx
+test_text_LDADD = $(base_LIBS)
+
test_up_SOURCES = test-up.cxx
test_up_LDADD = -lsgmath -lsgdebug -lplibsg $(base_LIBS)