// update the cur_time_params structure with the current sun position
void fgUpdateSunPos( void ) {
+#if 0
+ // This only works at lat,lon = 0,0
+ // need to find a way to get it working at other locations
+
+ FGLight *light = (FGLight *)(globals->get_subsystem("lighting"));
+ FGViewer *viewer = globals->get_current_view();
+ SGTime *time_now = globals->get_time_params();
+
+ SG_LOG( SG_EVENT, SG_DEBUG, " Updating Sun position" );
+ SG_LOG( SG_EVENT, SG_DEBUG, " Gst = " << time_now->getGst() );
+
+ double sun_lon;
+ double sun_gd_lat;
+ fgSunPositionGST(time_now->getGst(), &sun_lon, &sun_gd_lat);
+ light->set_sun_lon(sun_lon);
+ light->set_sun_lat(sun_gd_lat);
+
+ // update the sun light vector
+ // calculations are in the horizontal normal plane:
+ // x-north, y-east, z-down
+
+ SGGeod geodViewPos = SGGeod::fromCart(viewer->getViewPosition());
+ SGGeod geodSunPos = SGGeod::fromRad(sun_lon, sun_gd_lat);
+
+ //static SGQuatd q = SGQuatd::fromLonLat(SGGeod::fromRad(0,0));
+ SGQuatd hlOr = SGQuatd::fromLonLat(geodViewPos);
+ SGQuatd sunOr = SGQuatd::fromLonLat(geodSunPos);
+
+ SGVec3d sunDirection = (hlOr*sunOr).transform(SGVec3d::e3());
+ light->set_sun_rotation( acos(sunDirection[1]) - SGD_PI_2 );
+ light->set_sun_angle( acos(-sunDirection[2]) );
+
+ SGVec3d sunPos = SGVec3d::fromGeod(geodSunPos);
+ light->sun_vec() = SGVec4f(toVec3f(normalize(sunPos)), 0);
+ light->sun_vec_inv() = -light->sun_vec();
+
+#else
FGLight *l = (FGLight *)(globals->get_subsystem("lighting"));
SGTime *t = globals->get_time_params();
FGViewer *v = globals->get_current_view();
fgSunPositionGST(t->getGst(), &sun_l, &sun_gd_lat);
l->set_sun_lon(sun_l);
l->set_sun_lat(sun_gd_lat);
- l->set_sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
+ SGVec3d sunpos(SGVec3d::fromGeod(SGGeod::fromRad(sun_l, sun_gd_lat)));
SG_LOG( SG_EVENT, SG_DEBUG, " t->cur_time = " << t->get_cur_time() );
SG_LOG( SG_EVENT, SG_DEBUG,
- " Sun Geodetic lat = " << sun_gd_lat
- << " Geodetic lat = " << sun_gd_lat );
+ " Sun Geodetic lat = " << sun_gd_lat
+ << " Geodetic lat = " << sun_gd_lat );
// update the sun light vector
- l->sun_vec() = SGVec4f(toVec3f(normalize(l->get_sunpos())), 0);
+ l->sun_vec() = SGVec4f(toVec3f(normalize(sunpos)), 0);
l->sun_vec_inv() = - l->sun_vec();
// calculate the sun's relative angle to local up
SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(viewPos));
SGVec3f nup(toVec3f(hlOr.backTransform(-SGVec3d::e3())));
- SGVec3f nsun(toVec3f(normalize(l->get_sunpos())));
- // cout << "nup = " << nup[0] << "," << nup[1] << ","
+ SGVec3f nsun(toVec3f(normalize(sunpos)));
+ // cout << "nup = " << nup[0] << "," << nup[1] << ","
// << nup[2] << endl;
- // cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
+ // cout << "nsun = " << nsun[0] << "," << nsun[1] << ","
// << nsun[2] << endl;
l->set_sun_angle( acos( dot ( nup, nsun ) ) );
SG_LOG( SG_EVENT, SG_DEBUG, "sun angle relative to current location = "
- << l->get_sun_angle() );
-
+ << l->get_sun_angle() );
+
// calculate vector to sun's position on the earth's surface
- SGVec3d rel_sunpos = l->get_sunpos() - v->get_view_pos();
+ SGVec3d rel_sunpos = sunpos - v->get_view_pos();
// vector in cartesian coordinates from current position to the
// postion on the earth's surface the sun is directly over
SGVec3f to_sun = toVec3f(rel_sunpos);
// surface direction to go to head towards sun
SGVec3f surface_to_sun;
sgmap_vec_onto_cur_surface_plane( world_up.data(), view_pos.data(),
- to_sun.data(), surface_to_sun.data() );
+ to_sun.data(), surface_to_sun.data() );
surface_to_sun = normalize(surface_to_sun);
// cout << "(sg) Surface direction to sun is "
- // << surface_to_sun[0] << ","
+ // << surface_to_sun[0] << ","
// << surface_to_sun[1] << ","
// << surface_to_sun[2] << endl;
- // cout << "Should be close to zero = "
+ // cout << "Should be close to zero = "
// << sgScalarProductVec3(nup, surface_to_sun) << endl;
// calculate the angle between surface_to_sun and
}
if ( east_dot >= 0 ) {
- l->set_sun_rotation( acos(dot_) );
+ l->set_sun_rotation( acos(dot_) );
} else {
- l->set_sun_rotation( -acos(dot_) );
+ l->set_sun_rotation( -acos(dot_) );
}
// cout << " Sky needs to rotate = " << angle << " rads = "
// << angle * SGD_RADIANS_TO_DEGREES << " degrees." << endl;
+
+#endif
}