TimeManager::TimeManager() :
_inited(false),
- _impl(NULL),
- _sceneryLoaded("sim/sceneryloaded"),
- _modelHz("sim/model-hz"),
- _timeDelta("sim/time/delta-realtime-sec"),
- _simTimeDelta("sim/time/delta-sec")
+ _impl(NULL)
{
SGCommandMgr::instance()->addCommand("timeofday", do_timeofday);
}
_lastFrameTime = 0;
_frameLatencyMax = 0.0;
_frameCount = 0;
+
+ _sceneryLoaded = fgGetNode("sim/sceneryloaded", true);
+ _modelHz = fgGetNode("sim/model-hz", true);
+ _timeDelta = fgGetNode("sim/time/delta-realtime-sec", true);
+ _simTimeDelta = fgGetNode("sim/time/delta-sec", true);
}
void TimeManager::unbind()
_frameLatency.clear();
_frameRateWorst.clear();
- // and the property objects too
+ _sceneryLoaded.clear();
+ _modelHz.clear();
+ _timeDelta.clear();
+ _simTimeDelta.clear();
}
void TimeManager::postinit()
SGSubsystemGroup* fdmGroup =
globals->get_subsystem_mgr()->get_group(SGSubsystemMgr::FDM);
- fdmGroup->set_fixed_update_time(1.0 / _modelHz);
+ double modelHz = _modelHz->getDoubleValue();
+ fdmGroup->set_fixed_update_time(1.0 / modelHz);
// round the real time down to a multiple of 1/model-hz.
// this way all systems are updated the _same_ amount of dt.
dt += _dtRemainder;
- int multiLoop = long(floor(dt * _modelHz));
+ int multiLoop = long(floor(dt * modelHz));
multiLoop = SGMisc<long>::max(0, multiLoop);
- _dtRemainder = dt - double(multiLoop)/double(_modelHz);
- dt = double(multiLoop)/double(_modelHz);
+ _dtRemainder = dt - double(multiLoop)/modelHz;
+ dt = double(multiLoop)/modelHz;
realDt = dt;
if (_clockFreeze->getBoolValue() || wait_for_scenery) {
globals->inc_sim_time_sec(simDt);
// These are useful, especially for Nasal scripts.
- _timeDelta = realDt;
- _simTimeDelta = simDt;
+ _timeDelta->setDoubleValue(realDt);
+ _simTimeDelta->setDoubleValue(simDt);
}
void TimeManager::update(double dt)
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/props.hxx>
-#include <simgear/props/propertyObject.hxx>
// forward decls
class SGTime;
double _frameLatencyMax;
int _frameCount;
- SGPropObjBool _sceneryLoaded;
- SGPropObjInt _modelHz;
- SGPropObjDouble _timeDelta, _simTimeDelta;
+ SGPropertyNode_ptr _sceneryLoaded;
+ SGPropertyNode_ptr _modelHz;
+ SGPropertyNode_ptr _timeDelta, _simTimeDelta;
};
#endif // of FG_TIME_TIMEMANAGER_HXX