}
}
+void FGGlobals::set_fg_scenery (const string &scenery) {
+
+ if (scenery.empty())
+ return;
+
+ SGPath pt( scenery ), po( scenery );
+ pt.append("Terrain");
+ po.append("Objects");
+
+cout << "pt: " << pt.str() << endl;
+cout << "po: " << po.str() << endl;
+ ulDir *td = ulOpenDir(pt.c_str());
+ ulDir *od = ulOpenDir(po.c_str());
+
+ if (td == NULL) {
+ if (od == NULL) {
+ fg_scenery = scenery;
+ } else {
+ fg_scenery = po.str();
+ ulCloseDir(od);
+ }
+ } else {
+ if (od != NULL) {
+ pt.add(po.str());
+ ulCloseDir(od);
+ }
+ fg_scenery = pt.str();
+ ulCloseDir(td);
+ }
+cout << "fg_scenery: " << fg_scenery << endl;
+}
+
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
void set_fg_root (const string &root);
inline const string &get_fg_scenery () const { return fg_scenery; }
- inline void set_fg_scenery (const string &scenery) {
- fg_scenery = scenery;
- }
+ void set_fg_scenery (const string &scenery);
#if defined(FX) && defined(XMESA)
inline bool get_fullscreen() const { return fullscreen; }
SGPath tmp;
tmp.set( globals->get_fg_root() );
tmp.append( "Scenery/Terrain" );
-#ifdef _MSC_VER
- tmp.append( ";");
-#else
- tmp.append( ":");
-#endif
- tmp.append(globals->get_fg_root() );
+ tmp.add(globals->get_fg_root() );
tmp.append( "Scenery/Objects" );
tile_path = tmp.str();
}