FGViewer::setHeadingOffset_deg (double heading_offset_deg)
{
_dirty = true;
- if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
+ if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
{
- /* avoid optical effects (e.g. rotating sky) when looking at something
- * with heading offsets x==y==0 (view heading cannot change). */
+ /* avoid optical effects (e.g. rotating sky) when "looking at" with
+ * heading offsets x==z==0 (view heading cannot change). */
_heading_offset_deg = 0.0;
}
else
FGViewer::setGoalHeadingOffset_deg (double goal_heading_offset_deg)
{
_dirty = true;
- if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.y() == 0.0))
+ if (_at_model && (_offset_m.x() == 0.0)&&(_offset_m.z() == 0.0))
{
- /* avoid optical effects (e.g. rotating sky) when looking at something
- * with heading offsets x==y==0 (view heading cannot change). */
+ /* avoid optical effects (e.g. rotating sky) when "looking at" with
+ * heading offsets x==z==0 (view heading cannot change). */
_goal_heading_offset_deg = 0.0;
return;
}