osg::texture2D changes GL_UNPACK_ROW_LENGTH, which fntLoadTXF is not
prepared to deal with. Reset the value back to 0 before loading +
caching TXF fonts on the PLIB side.
puSetDefaultStyle ( PUSTYLE_SMALL_SHADED ); //PUSTYLE_DEFAULT
puSetDefaultColourScheme (0.8, 0.8, 0.9, 1);
+ // OSG Texture2D sets this, which breaks PLIB fntLoadTXF
+ // force it back to zero so width passed to glTexImage2D is used
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
+
FGFontCache *fc = FGFontCache::instance();
fc->initializeFonts();
puFont *GuiFont