// set the texture width and height values for this
// material
FGMaterial m = fragment.material_ptr->get_m();
- double tex_width = m.get_xsize();
- double tex_height = m.get_ysize();
+ // double tex_width = m.get_xsize();
+ // double tex_height = m.get_ysize();
// set ssgState
state = fragment.material_ptr->get_state();
}
Point3D cart[4], rel[4];
+ t->nodes.clear();
for ( int i = 0; i < 4; ++i ) {
cart[i] = fgGeodToCart(rad[i]);
rel[i] = cart[i] - center;
}
// Build flight gear structure
- fragment.add_face(1, 2, 3);
- fragment.add_face(1, 3, 4);
+ fragment.add_face(0, 1, 2);
+ fragment.add_face(0, 2, 3);
t->fragment_list.push_back(fragment);
// Build ssg structure