// Delete all the character arrays
// we were forced to keep around for
// plib.
+ std::cerr << "Deleting char arrays\n";
for (i = 0; i < _char_arrays.size(); i++) {
for (int j = 0; _char_arrays[i][j] != 0; j++)
free(_char_arrays[i][j]); // added with strdup
// Delete all the callback arrays
// we were forced to keep around for
// plib.
+ std::cerr << "Deleting callback arrays\n";
for (i = 0; i < _callback_arrays.size(); i++)
delete _callback_arrays[i];
// Delete all those bindings
+ std::cerr << "Deleting bindings\n";
map<string,vector<FGBinding *> >::iterator it;
it = _bindings.begin();
- while (it != _bindings.end()) {
+ for (it = _bindings.begin(); it != _bindings.end(); it++) {
+ std::cerr << "Deleting bindings for " << it->first << std::endl;
for (int i = 0; i < it->second.size(); i++)
delete it->second[i];
}
+
+ std::cerr << "Done.\n";
}
void
{
const char * name = item->getLegend();
vector<FGBinding *> &bindings = _bindings[name];
+ int nBindings = bindings.size();
- for (int i = 0; i < bindings.size(); i++)
+ for (int i = 0; i < nBindings; i++)
bindings[i]->fire();
}