$(top_builddir)/Simulator/Cockpit/libCockpit.a \
$(top_builddir)/Simulator/Controls/libControls.a \
$(top_builddir)/Simulator/FDM/libFlight.a \
+ $(top_builddir)/Simulator/FDM/Balloon/libBalloon.a \
$(top_builddir)/Simulator/FDM/External/libExternal.a \
$(top_builddir)/Simulator/FDM/JSBsim/libJSBsim.a \
$(top_builddir)/Simulator/FDM/LaRCsim/libLaRCsim.a \
#include <Astro/solarsystem.hxx>
#include <Autopilot/autopilot.hxx>
#include <Cockpit/cockpit.hxx>
-// #include <FDM/Balloon.h>
+#include <FDM/Balloon.h>
#include <FDM/JSBsim.hxx>
#include <FDM/LaRCsim.hxx>
#include <FDM/MagicCarpet.hxx>
cur_fdm_state = new FGLaRCsim;
} else if ( current_options.get_flight_model() == FGInterface::FG_JSBSIM ) {
cur_fdm_state = new FGJSBsim;
- // } else if ( current_options.get_flight_model() ==
- // FGInterface::FG_BALLOONSIM ) {
- // cur_fdm_state = new FGBalloonSim;
+ } else if ( current_options.get_flight_model() ==
+ FGInterface::FG_BALLOONSIM ) {
+ cur_fdm_state = new FGBalloonSim;
} else if ( current_options.get_flight_model() ==
FGInterface::FG_MAGICCARPET ) {
cur_fdm_state = new FGMagicCarpet;