terrain is a result of improper winding, or if it is just an empty hole.
fgVIEW *v;
struct fgWEATHER *w;
float fov, tmp;
+ static bool winding_ccw = true;
c = current_aircraft.controls;
f = current_aircraft.flight;
case 8: // Ctrl-H key
fgAPToggleHeading();
return;
+ case 18: // Ctrl-R key
+ // temporary
+ winding_ccw = !winding_ccw;
+ if ( winding_ccw ) {
+ glFrontFace ( GL_CCW );
+ } else {
+ glFrontFace ( GL_CW );
+ }
+ return;
case 19: // Ctrl-S key
fgAPToggleAutoThrottle();
return;
// $Log$
+// Revision 1.29 1998/10/20 14:58:57 curt
+// Ctrl-R now reverses default polygon winding so I can see if a hole in the
+// terrain is a result of improper winding, or if it is just an empty hole.
+//
// Revision 1.28 1998/10/17 01:34:20 curt
// C++ ifying ...
//