#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
+#include <simgear/timing/timestamp.hxx>
#include <simgear/magvar/magvar.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
-#include <simgear/misc/sg_sleep.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
{
fgSplashProgress("loading scenery");
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
- simgear::sleepForMSec(500);
+ SGTimeStamp::sleepForMSec(500);
}
}
#include <simgear/io/HTTPClient.hxx>
#include <simgear/io/HTTPRequest.hxx>
#include <simgear/timing/timestamp.hxx>
-#include <simgear/misc/sg_sleep.hxx>
using namespace std;
using namespace simgear;
if (mr->complete || mr->failed) {
break;
}
- sleepForMSec(1);
+ SGTimeStamp::sleepForMSec(1);
}
if (!mr->complete) {