RelativePath="..\..\simgear\scene\material\Effect.hxx"
>
</File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectBuilder.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectBuilder.hxx"
+ >
+ </File>
<File
RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx"
>
RelativePath="..\..\simgear\scene\material\matmodel.hxx"
>
</File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Noise.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Noise.hxx"
+ >
+ </File>
<File
RelativePath="..\..\simgear\scene\material\Pass.cxx"
>
RelativePath="..\..\simgear\scene\material\Technique.hxx"
>
</File>
+ <File
+ RelativePath="..\..\simgear\scene\material\TextureBuilder.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\TextureBuilder.hxx"
+ >
+ </File>
</Filter>
<Filter
Name="Lib_sgtgdb"
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "TextureBuilder.hxx"
#include <osg/Texture1D>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
+#include <simgear/math/SGMath.hxx>
+
#include "Noise.hxx"
namespace simgear