xglColor4fv( outer_color[0] );
xglVertex3fv( outer_vertex[0] );
xglEnd();
+
xglPopMatrix();
}
/* $Log$
-/* Revision 1.7 1998/02/19 13:05:49 curt
-/* Incorporated some HUD tweaks from Michelle America.
-/* Tweaked the sky's sunset/rise colors.
-/* Other misc. tweaks.
+/* Revision 1.8 1998/03/09 22:47:25 curt
+/* Incorporated Durk's updates.
/*
+ * Revision 1.7 1998/02/19 13:05:49 curt
+ * Incorporated some HUD tweaks from Michelle America.
+ * Tweaked the sky's sunset/rise colors.
+ * Other misc. tweaks.
+ *
* Revision 1.6 1998/02/07 15:29:32 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
EccAnom = fgCalcEccAnom(params.M, params.e);
/* calculate the Suns distance (r) and its true anomaly (v) */
- xv = cos(EccAnom) - params.e;
+ xv = cos(EccAnom) - params.e;
yv = sqrt(1.0 - params.e*params.e) * sin(EccAnom);
v = atan2(yv, xv);
r = sqrt(xv*xv + yv*yv);
}
-struct CelestialCoord fgCalculateSun(struct OrbElements params, struct fgTIME t)
+struct CelestialCoord fgCalculateSun (struct OrbElements params,
+ struct fgTIME t)
{
struct CelestialCoord result;
double xe, ye, ze, ecl, actTime;
- /* calculate the angle between ecliptic and equatorial coordinate system */
- actTime = fgCalcActTime(t);
+ /* calculate the angle between ecliptic and equatorial coordinate
+ * system */
+ actTime = fgCalcActTime (t);
ecl = DEG_TO_RAD * (23.4393 - 3.563E-7 * actTime); // Angle now in Rads
+ /* calculate the sun's ecliptic position */
+ fgCalcSunPos (params);
+
/* convert ecliptic coordinates to equatorial rectangular
- geocentric coordinates */
+ * geocentric coordinates */
xe = solarPosition.xs;
ye = solarPosition.ys * cos (ecl);
ze = solarPosition.ys * sin (ecl);
/* and finally... Calulate Right Ascention and Declination */
- result.RightAscension = atan2( ye, xe);
- result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
+ result.RightAscension = atan2 (ye, xe);
+ result.Declination = atan2 (ze, sqrt (xe * xe + ye * ye));
return result;
}
/* $Log$
-/* Revision 1.7 1998/02/23 19:07:56 curt
-/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
-/* calculation code between sun display, and other FG sections that use this
-/* for things like lighting.
+/* Revision 1.8 1998/03/09 22:47:25 curt
+/* Incorporated Durk's updates.
/*
+ * Revision 1.7 1998/02/23 19:07:56 curt
+ * Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
+ * calculation code between sun display, and other FG sections that use this
+ * for things like lighting.
+ *
* Revision 1.6 1998/02/12 21:59:39 curt
* Incorporated code changes contributed by Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>
#define _SUN_H
-extern struct fgSUNPOS solarPosition;
+extern fgSUNPOS solarPosition;
void fgCalcSunPos (struct OrbElements sunParams);
/* $Log$
-/* Revision 1.4 1998/02/23 19:07:57 curt
-/* Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
-/* calculation code between sun display, and other FG sections that use this
-/* for things like lighting.
+/* Revision 1.5 1998/03/09 22:47:26 curt
+/* Incorporated Durk's updates.
/*
+ * Revision 1.4 1998/02/23 19:07:57 curt
+ * Incorporated Durk's Astro/ tweaks. Includes unifying the sun position
+ * calculation code between sun display, and other FG sections that use this
+ * for things like lighting.
+ *
* Revision 1.3 1998/01/22 02:59:29 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*