#include <iostream>
#include <algorithm>
+#include <cstring>
#include <osg/Math> // isNaN
#include <plib/netSocket.h>
#include "multiplaymgr.hxx"
#include "mpmessages.hxx"
-using std::cerr;
+using namespace std;
#define MAX_PACKET_SIZE 1200
#define MAX_TEXT_SIZE 128
// Description: Sends the position data for the local position.
//
//////////////////////////////////////////////////////////////////////
+
+/**
+ * The buffer that holds a multi-player message, suitably aligned.
+ */
+union FGMultiplayMgr::MsgBuf
+{
+ MsgBuf()
+ {
+ memset(&Msg, 0, sizeof(Msg));
+ }
+
+ T_MsgHdr* msgHdr()
+ {
+ return reinterpret_cast<T_MsgHdr*>(Msg);
+ }
+
+ const T_MsgHdr* msgHdr() const
+ {
+ return reinterpret_cast<const T_MsgHdr*>(Msg);
+ }
+
+ T_PositionMsg* posMsg()
+ {
+ return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+ }
+
+ const T_PositionMsg* posMsg() const
+ {
+ return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
+ }
+
+ xdr_data_t* properties()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ + sizeof(T_PositionMsg));
+ }
+
+ const xdr_data_t* properties() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
+ + sizeof(T_PositionMsg));
+ }
+ /**
+ * The end of the properties buffer.
+ */
+ xdr_data_t* propsEnd()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+ };
+
+ const xdr_data_t* propsEnd() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
+ };
+ /**
+ * The end of properties actually in the buffer. This assumes that
+ * the message header is valid.
+ */
+ xdr_data_t* propsRecvdEnd()
+ {
+ return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
+ }
+
+ const xdr_data_t* propsRecvdEnd() const
+ {
+ return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
+ }
+
+ xdr_data2_t double_val;
+ char Msg[MAX_PACKET_SIZE];
+};
+
void
FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
{
return;
}
- T_PositionMsg PosMsg;
+ MsgBuf msgBuf;
+ T_PositionMsg* PosMsg = msgBuf.posMsg();
- memset(&PosMsg, 0, sizeof(PosMsg));
- strncpy(PosMsg.Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
- PosMsg.Model[MAX_MODEL_NAME_LEN - 1] = '\0';
+ strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
+ PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
- PosMsg.time = XDR_encode_double (motionInfo.time);
- PosMsg.lag = XDR_encode_double (motionInfo.lag);
+ PosMsg->time = XDR_encode_double (motionInfo.time);
+ PosMsg->lag = XDR_encode_double (motionInfo.lag);
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.position[i] = XDR_encode_double (motionInfo.position(i));
+ PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
SGVec3f angleAxis;
motionInfo.orientation.getAngleAxis(angleAxis);
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.orientation[i] = XDR_encode_float (angleAxis(i));
+ PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
+ PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
+ PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
+ PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
for (unsigned i = 0 ; i < 3; ++i)
- PosMsg.angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
- // ensure alignment of message buffer
- union {
- xdr_data2_t double_val;
- char Msg[MAX_PACKET_SIZE];
- } msgBuf;
- memcpy(msgBuf.Msg + sizeof(T_MsgHdr), &PosMsg, sizeof(T_PositionMsg));
+ PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
- xdr_data_t* ptr = reinterpret_cast<xdr_data_t*>(msgBuf.Msg + sizeof(T_MsgHdr)
- + sizeof(T_PositionMsg));
+ xdr_data_t* ptr = msgBuf.properties();
std::vector<FGPropertyData*>::const_iterator it;
it = motionInfo.properties.begin();
//cout << "OUTPUT PROPERTIES\n";
- xdr_data_t* msgEnd = reinterpret_cast<xdr_data_t*>(msgBuf.Msg
- + MAX_PACKET_SIZE);
+ xdr_data_t* msgEnd = msgBuf.propsEnd();
while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
// First element is the ID. Write it out when we know we have room for
++it;
}
escape:
-
- T_MsgHdr MsgHdr;
unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
- FillMsgHdr(&MsgHdr, POS_DATA_ID, msgLen);
- memcpy(msgBuf.Msg, &MsgHdr, sizeof(T_MsgHdr));
-
+ FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
} // FGMultiplayMgr::SendMyPosition()
+
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////
int bytes;
do {
- // ensure alignment
- union {
- xdr_data2_t doubleVal;
- char Msg[MAX_PACKET_SIZE];
- } msgBuf;
+ MsgBuf msgBuf;
//////////////////////////////////////////////////
// Although the recv call asks for
// MAX_PACKET_SIZE of data, the number of bytes
//////////////////////////////////////////////////
// Read header
//////////////////////////////////////////////////
- T_MsgHdr* MsgHdr = reinterpret_cast<T_MsgHdr *>(msgBuf.Msg);
+ T_MsgHdr* MsgHdr = msgBuf.msgHdr();
MsgHdr->Magic = XDR_decode_uint32 (MsgHdr->Magic);
MsgHdr->Version = XDR_decode_uint32 (MsgHdr->Version);
MsgHdr->MsgId = XDR_decode_uint32 (MsgHdr->MsgId);
//////////////////////////////////////////////////
switch (MsgHdr->MsgId) {
case CHAT_MSG_ID:
- ProcessChatMsg(msgBuf.Msg, SenderAddress);
+ ProcessChatMsg(msgBuf, SenderAddress);
break;
case POS_DATA_ID:
- ProcessPosMsg(msgBuf.Msg, SenderAddress, bytes, stamp);
+ ProcessPosMsg(msgBuf, SenderAddress, stamp);
break;
case UNUSABLE_POS_DATA_ID:
case OLD_OLD_POS_DATA_ID:
//
//////////////////////////////////////////////////////////////////////
void
-FGMultiplayMgr::ProcessPosMsg(const char *Msg, netAddress & SenderAddress,
- unsigned len, long stamp)
+FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
+ const netAddress& SenderAddress, long stamp)
{
- const T_MsgHdr* MsgHdr = reinterpret_cast<const T_MsgHdr *>(Msg);
+ const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Position message received with insufficient data" );
return;
}
- const T_PositionMsg* PosMsg
- = reinterpret_cast<const T_PositionMsg *>(Msg + sizeof(T_MsgHdr));
+ const T_PositionMsg* PosMsg = Msg.posMsg();
FGExternalMotionData motionInfo;
motionInfo.time = XDR_decode_double(PosMsg->time);
motionInfo.lag = XDR_decode_double(PosMsg->lag);
//cout << "INPUT MESSAGE\n";
- const xdr_data_t* xdr = (xdr_data_t*)(Msg + sizeof(T_MsgHdr) + sizeof(T_PositionMsg));
+
// There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
// on 32 bit architectures and 200 bytes on 64 bit, and this
// structure is put directly on the wire. By looking at the padding,
// There is a chance that we could be fooled by garbage in the
// padding looking like a valid property, so verifyProperties() is
// strict about the validity of the property values.
+ const xdr_data_t* xdr = Msg.properties();
if (PosMsg->pad != 0) {
- if (verifyProperties(&PosMsg->pad,
- reinterpret_cast<const xdr_data_t*>(Msg + len)))
+ if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
xdr = &PosMsg->pad;
- else if (!verifyProperties(xdr,
- reinterpret_cast<const xdr_data_t*>(Msg + len)))
+ else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
goto noprops;
}
- while ((char*)xdr < Msg + len) {
+ while (xdr < Msg.propsRecvdEnd()) {
FGPropertyData* pData = new FGPropertyData;
SGPropertyNode::Type type = SGPropertyNode::UNSPECIFIED;
//
//////////////////////////////////////////////////////////////////////
void
-FGMultiplayMgr::ProcessChatMsg(const char *Msg, netAddress& SenderAddress)
+FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
+ const netAddress& SenderAddress)
{
- T_MsgHdr* MsgHdr = (T_MsgHdr *)Msg;
+ const T_MsgHdr* MsgHdr = Msg.msgHdr();
if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
SG_LOG( SG_NETWORK, SG_ALERT, "FGMultiplayMgr::MP_ProcessData - "
<< "Chat message received with insufficient data" );
return;
}
- char *MsgBuf = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
- strncpy(MsgBuf, ((T_ChatMsg *)(Msg + sizeof(T_MsgHdr)))->Text,
+ char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
+ strncpy(chatStr,
+ (reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr)))
+ ->Text,
MsgHdr->MsgLen - sizeof(T_MsgHdr));
- MsgBuf[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
+ chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
- T_ChatMsg* ChatMsg = (T_ChatMsg *)(Msg + sizeof(T_MsgHdr));
+ const T_ChatMsg* ChatMsg
+ = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
SG_LOG (SG_NETWORK, SG_ALERT, "Chat [" << MsgHdr->Callsign << "]"
- << " " << MsgBuf);
+ << " " << chatStr);
- delete [] MsgBuf;
+ delete [] chatStr;
} // FGMultiplayMgr::ProcessChatMsg ()
//////////////////////////////////////////////////////////////////////