$(top_builddir)/src/FDM/libFlight.a \
$(top_builddir)/src/FDM/Balloon/libBalloon.a \
$(top_builddir)/src/FDM/JSBSim/libJSBSim.a \
+ $(top_builddir)/src/FDM/YASim/libYASim.a \
$(top_builddir)/src/FDM/JSBSim/filtersjb/libfiltersjb.a \
$(top_builddir)/src/FDM/LaRCsim/libLaRCsim.a \
$(top_builddir)/src/FDM/UIUCModel/libUIUCModel.a \
#include <FDM/LaRCsim.hxx>
#include <FDM/MagicCarpet.hxx>
#include <FDM/NullFDM.hxx>
+#include <FDM/YASim/YASim.hxx>
#include <Include/general.hxx>
#include <Input/input.hxx>
// #include <Joystick/joystick.hxx>
cur_fdm_state = new FGExternal( dt );
} else if (model == "null") {
cur_fdm_state = new FGNullFDM( dt );
+ } else if (model == "yasim") {
+ cur_fdm_state = new YASim( dt );
} else {
SG_LOG(SG_GENERAL, SG_ALERT,
"Unrecognized flight model '" << model
cur_fdm_state = new FGExternal( dt );
} else if (model == "null") {
cur_fdm_state = new FGNullFDM( dt );
+ } else if (model == "yasim") {
+ cur_fdm_state = new YASim( dt );
} else {
SG_LOG(SG_GENERAL, SG_ALERT,
"Unrecognized flight model '" << model