// Key pressed.
if (modifiers&FG_MOD_UP == 0) {
- SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
- << " with modifiers " << modifiers);
+ // SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
+ // << " with modifiers " << modifiers);
if (!b.last_state || b.is_repeatable) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
// Key released.
else {
- SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
- << " with modifiers " << modifiers);
+ // SG_LOG(SG_INPUT, SG_INFO, "User released key " << k
+ // << " with modifiers " << modifiers);
if (b.last_state) {
const binding_list_t &bindings =
_find_key_bindings(k, modifiers);
}
} else {
// The release event is never repeated.
- modifiers |= FG_MOD_UP;
if (b.last_state)
// SG_LOG(SG_INPUT, SG_INFO, "Button " << j << " has been released");
- for (int k = 0; k < b.bindings[modifiers].size(); k++)
- b.bindings[modifiers][k].fire();
+ for (int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
+ b.bindings[modifiers|FG_MOD_UP][k].fire();
}
b.last_state = pressed;