/* update view volume parameters */
fgUpdateViewParams();
- xglClear( GL_DEPTH_BUFFER_BIT /* | GL_COLOR_BUFFER_BIT */ );
+ xglClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
/* Tell GL we are switching to model view parameters */
xglMatrixMode(GL_MODELVIEW);
fgAircraftOutputCurrent(a);
/* see if we need to load any new scenery tiles */
- /* fgTileMgrUpdate(); */
+ fgTileMgrUpdate();
/* Process/manage pending events */
fgEventProcess();
/* $Log$
-/* Revision 1.50 1998/01/19 19:27:07 curt
-/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
-/* This should simplify things tremendously.
+/* Revision 1.51 1998/01/26 15:57:05 curt
+/* Tweaks for dynamic scenery development.
/*
+ * Revision 1.50 1998/01/19 19:27:07 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
* Revision 1.49 1998/01/19 18:40:31 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.