// Allocate global data structures. This needs to happen before
// we parse command line options
- SGPropertyNode *props = new SGPropertyNode;
globals = new FGGlobals;
- globals->set_props( props );
// seed the random number generater
sg_srandom_time();
#if !defined( PLIB_1_2_X )
// this should be redundant ... but it breaks for relative paths
- // w/ plib-1.2.0
- ssgModelPath( (char *)full_model.dir().c_str() );
+ // ssgModelPath( (char *)full_model.dir().c_str() );
#endif
ssgTexturePath( (char *)full_model.dir().c_str() );
ssgEntity *acmodel_obj = ssgLoad( (char *)full_model.c_str() );
if( !acmodel_obj ) {
// fall back to default
- acmodel_obj = ssgLoad( (char *)"glider.ac" );
+ acmodel_obj = ssgLoad( (char *)"Models/Geometry/glider.ac" );
if( !acmodel_obj ) {
SG_LOG( SG_GENERAL, SG_ALERT, "FAILED to LOAD an AC model! ..." );
exit(-1);