LIGHT
================================================================================
/sim/time/sun-angle-rad
-/rendering/scene/ambient-r
-/rendering/scene/ambient-g
-/rendering/scene/ambient-b
-/rendering/scene/diffuse-r
-/rendering/scene/diffuse-g
-/rendering/scene/diffuse-b
-/rendering/scene/specular-r
-/rendering/scene/specular-g
-/rendering/scene/specular-b
+/rendering/scene/ambient/red
+/rendering/scene/ambient/ggreen
+/rendering/scene/ambient/blue
+/rendering/scene/diffuse/red
+/rendering/scene/diffuse/green
+/rendering/scene/diffuse/blue
+/rendering/scene/specular/red
+/rendering/scene/specular/green
+/rendering/scene/specular/blue
void FGLight::bind () {
SGPropertyNode *prop = globals->get_props();
prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
- prop->tie("/rendering/scene/ambient-r",SGRawValuePointer<float>(&_scene_ambient[0]));
- prop->tie("/rendering/scene/ambient-g",SGRawValuePointer<float>(&_scene_ambient[1]));
- prop->tie("/rendering/scene/ambient-b",SGRawValuePointer<float>(&_scene_ambient[2]));
- prop->tie("/rendering/scene/diffuse-r",SGRawValuePointer<float>(&_scene_diffuse[0]));
- prop->tie("/rendering/scene/diffuse-g",SGRawValuePointer<float>(&_scene_diffuse[1]));
- prop->tie("/rendering/scene/diffuse-b",SGRawValuePointer<float>(&_scene_diffuse[2]));
- prop->tie("/rendering/scene/specular-r",SGRawValuePointer<float>(&_scene_specular[0]));
- prop->tie("/rendering/scene/specular-g",SGRawValuePointer<float>(&_scene_specular[1]));
- prop->tie("/rendering/scene/specular-b",SGRawValuePointer<float>(&_scene_specular[2]));
+ prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
+ prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
+ prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
+ prop->tie("/rendering/scene/diffuse/red",SGRawValuePointer<float>(&_scene_diffuse[0]));
+ prop->tie("/rendering/scene/diffuse/green",SGRawValuePointer<float>(&_scene_diffuse[1]));
+ prop->tie("/rendering/scene/diffuse/blue",SGRawValuePointer<float>(&_scene_diffuse[2]));
+ prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
+ prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
+ prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
}
void FGLight::unbind () {
SGPropertyNode *prop = globals->get_props();
prop->untie("/sim/time/sun-angle-rad");
- prop->untie("/rendering/scene/ambient-r");
- prop->untie("/rendering/scene/ambient-g");
- prop->untie("/rendering/scene/ambient-b");
- prop->untie("/rendering/scene/diffuse-r");
- prop->untie("/rendering/scene/diffuse-g");
- prop->untie("/rendering/scene/diffuse-b");
- prop->untie("/rendering/scene/specular-r");
- prop->untie("/rendering/scene/specular-g");
- prop->untie("/rendering/scene/specular-b");
+ prop->untie("/rendering/scene/ambient/red");
+ prop->untie("/rendering/scene/ambient/green");
+ prop->untie("/rendering/scene/ambient/blue");
+ prop->untie("/rendering/scene/diffuse/red");
+ prop->untie("/rendering/scene/diffuse/green");
+ prop->untie("/rendering/scene/diffuse/blue");
+ prop->untie("/rendering/scene/specular/red");
+ prop->untie("/rendering/scene/specular/green");
+ prop->untie("/rendering/scene/specular/blue");
}